I have made some progress on my custom version of Dune. I’ve got quite a bit of the board artwork done. I hadn’t decided on a particular style at first, but I knew I needed to at least have all the board spaces drawn out. So I re-drew all of the locations from the original board. As I did so, I started playing with textures, colors and effects. I went with more abstract outlines for the regions, more like something you’d see on a Risk board. My goal was to differentiate the types of regions and still maintain the desert planet look.
I still need to add some iconography and I may add additional texturing, but this is getting close to something I am really happy with.
You can click on the image for a larger version.
Here is the original board from the game, for comparison:
Looks great. On the dark areas the typeface is difficult to read… maybe solid stroke instead of outline.
This isn’t the final version. Also, it will be more legible when printed out at full size.
Wow! Fantastic:
You combine good artwork with structured clarity – so players easily see, what territories are save, where borders are and what type of territory they are in. Also the font is stunning!
Only thing I am missing are the spice-blow-markers – and of course the other important stuff, like player dots, placeholder for tanks/spicedeck etc…
…but as you have written: it is not the final version yet…
This is a very old post! I actually finished the game and had it printed earlier this year. Since I don’t really update this blog any more, the photos of all the final components are on Facebook. The final board has the spice blow markers on it. I moved the tanks off the board and onto small placemats for each player so they were easier to reach.